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Showing results for tags 'autoretopo'.
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Hi, I want to use Instant Meshes for Autoretopo. I have installed Instant Meshes in my Applications Folder, it runs as standalone like expected. But I don't see the Instant Meshes options in the AutoRetopo Menu. Do I have to install Instant Meshes somewhere special or is there an config path? Is it supported on Mac OS X? Thanks, Helge
TimmyZDesign posted a topic in CG & Hardware DiscussionI just found out about this free program written by researchers at the Swiss Federal Institute of Technology in Zurich. It performs automatic retopology and also guided semi-automatic retopology. It was demonstrated at SIGGRAPH Asia 2015. You can download it from GitHub for free (the actual compiled executable app is there). The license there says that you can use it for any purpose (including commercial purposes), also see the license there for any further questions. I haven't had a chance to try it yet, but I am interested to see how it compares to 3D-Coat's Autopo or Zbrush's Zremesher. Demo video: https://www.youtube.com/watch?v=U6wtw6W4x3I Download from GitHub here: https://github.com/wjakob/instant-meshes I will try to test it sometime this week if/when I get time. If you test it out, please post your results in this thread!
Hello, I am trying to make 3D models for a game, but I am having problems with autoretopo. This is how it looks like. When I try to retopo with 2000 polycount, at lower polycount it looks even worse. Does anyone know what I am doing wrong? - Pascal