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Showing results for tags 'bake /w normal map'.
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Hi there, I couldn't find topic what about same problem, so let me ask about this. I sculpted business man model. and tried bake to low poly mesh on retopo room. but result has grey spots like this. I thought these grey spots means not enough segment or vertex on these place. so I subdivide some meshes or move vertex to on grey spots, but couldn't remove them. why these grey spot happen? ** SORRY ABOUT MY MESSY ENGLISH ** bisc, sculpted mesh: lowpoly mesh: