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Found 6 results

  1. 3D-Coat 64-bit Of course V4 beta testing was started long time ago in 4.5 thread. Now we will continue it here. Google drive mirror Windows [4.7.37]: 3D-Coat 64-bit macOS [4.7.37]: http://www.3d-coat.com/~sergyi/3D-CoatV4-7-37.dmg Ensure to check "System Preferences > Security & Privacy > click the "lock" > select "App Store and identified developers" (when only "App Store" is selected error message is displayed "3D-Coat" can't be opened because it was not downloaded from the App Store) On "Retina" displays uncheck "3D-Coat > Geometry > Incremental Render" Linux [4.7.37]: http://www.3d-coat.com/~sergyi/3D-CoatV4-7-37.tar.gz How to create shortcut Updated to 4.7 Do NOT use beta builds in production if build is not marked as [STABLE]. Keep backups of scenes, presets and materials. Changes: 26.08.2017 4.7.37 [beta] - Possibility to assign fixed bump to smart material, independent from pen radius and depth. - Fixed different problems in retopo primitives. - Fixed breaking UV-s in Intrude/Shell (retopo modeling tools) - Fixed a lot of problems relater to material attaching, including crashes, undo, memory leaks, correct resizing of smart material. - If there are too many folders in materials/stencils etc, they will be represented as droplist. - Re-attaching material if you select other material over layer with attachment. - Correct displacement visualisation in ppp approach. - Correct displacement import, scaling coefficient correctly used. - Warning about missing cache to avoid loosing cached volumes. 07.08.2017 4.7.36 [beta] - Fixed problem of Smart material editor. - Snapping with SHIFT - navigation to 45 degrees instead of 90 degrees. - Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles. - Possibility to store camera position in preset - Gizmo appears even if one point of the transform cage selected 26.07.2017 4.7.35 [beta] - Custom render size restored in render room. - Fill with gradient noise problem fixed - Preventing duplicate split rings. 25.07.2017 4.7.34 [beta] - square alphas complete support, even older ones will act correctly. - possibility to change font size in Preferences->Theme. 4K monitors support. Font will be automatically changed to big size on large resolution. - "File->Import multiple objects" to import multiple objects in diferent ways. - Fixed memory leaks during materuals to layers attaching - Checkbox in Underccuts/bas relief to limit effect below the plane. - Import AO with channel picking - Problem of laggy rotation of symmetry plane in General mode fixed. Picking point 2 is also fixed. - Select all in tweak room - Possibility to switch between 2 modes during navigation - around Y and free rotation. See navigation panel. 15.06.2017 4.7.32 [beta] - square alphas distortions fixed. In some cases alphas require reimporting. Square alphas derived from 3D models supported as well. - fixed different little problems like rotate along motion and stamp. 10.06.2017 4.7.31 [beta] - better support of square alphas. Less clipped at edges. - All tools are correctly compatible with layers attacments. - merge down, apply blending are working correctly with "Replace depth" and materials attaching. 9.06.2017 4.7.30 [beta] - Possibility to change resolution of texture, attached materials will be automatically resmpled. - a lot of problems related to attached materials fixed - correctly updated material ball in layer attachment preview. - square alphas support. - Problems of paste UV fixed. 11.05.2017 4.7.29 [beta] - Copy / Paste / Copy reference / To materials library in RMB menu. - Fixed problem of non-deletable layers - Find Sun button in parameters of additional lights in Render room. - "ReplaceDepth" may be masked by other layer. - Fixed problem of sliders. - Fixed problem of lag in retopo tool - Faster painting over layers with attached materials. - Fill whole layer with material dropped to history. - Support of materials references (instances) - Fixed problem of tiled import and treating materials as UV sets. - Find Sun button in parameters of additional lights in Render room. 5.05.2017 4.7.28 [beta] - fixed many reported issues about smart materials attaching - Fixed UI flickering in curve edit window - Retopo via decimation in RMB menu - Divide blending corrected - Render room flickering fixed - Fill tool controls visible 29.04.2017 4.7.27 [beta] - Important! Possibility to attach materials to layers. - Important! History of materials usage over layer. All materials that was applied to layer are stored in history together with all settings. - Important! Depth blending along stroke. - fixed different problems related to bake scan depth - possibility to render scene directly in Renderman - additional options for masking in Angulator tool. - "Divide" layer blending for the light compensation. - Bigger resolution for Model->Alpha, little tapering to avoid jags. - possibility to bake ligh in light baking tool separately for each object in scene. 10.03.2017 4.7.26 [beta] - Retopo->Bake->Baking scan settings - fixed crash, save/load available, symmetry works. - Fixed problem of slow switching between tools after long time. - Update islands issue resolved too. 8.03.2017 4.7.25 [beta] - Retopo->Bake->Baking scan settings gon very important addition. You may paint baking depth with brush. - Autopo problem fixed - if no mesh generated, hidden retopo mesh will not be corrupted. 8.02.2017 4.7.24 [stable] - Textures->Calculate curvature got important update. Now you may mix loacl curvature (usual) and long-range smoothed curvature (sampling based). It allows to get much better quality for Smart Materials usage because many things depend on cavity quality. - Transform tool in paint room got "Scale around center" option. - Connector with PS works correctly with layers folders. - Tweak room's selection now visible (there was longstanding problem). 25.1.2017 4.7.23 [stable] - Pose gizmo: undo returns gizmo to correct place, nunerical input works correctly. - Import for ppp rare hang problem fixed. 23.1.2017 4.7.22 - Import tiles as UV sets fixed problem with negative tiles - Warning about incorrest scene scale. - Polished, improved retopo primitives - curve / line drawing problems corrected. 9.1.2017 4.7.20 - Line tool fixed (Line in E-panel) 28.12.2016 4.7.19 - fixed problems related to "Lines/curve chunk" drawing mode in E panel (line was invisible). - Critical fix. Correct curves correction in export dialog. - Possibility to drag sphere primitive by connector line (like cube and transform gizmo). 22.12.2016 4.7.18 - fixed several instabilities, including crash when switching from paint to render room that happens in 4.7.17 - Retopo primitives polished, new primitives included. UI in primitives polished. - Free form primitives from RtpModels palette working correctly in Retopo room. - Transform gizmo may be moved using not only arrows, but connector lines as well. - Fixed smooth over seams problem in multi-UV scene. 5.12.2016 4.7.17 - Proxy slider. Windows->Proxy slider allows to change proxy density on the fly. - Correct inverted mask preview in cube/cylinder/etc mapping modes. - Edit in external editor padding problems fixed - PSD edit in PS padding width increased in correspondence with settings - A lot of new shaders for concept disign (not for baking). - Fixed buggy merely visible glow around the stroke with gloss/metallness - Instant Light preset included 20.11.2016 4.7.16 - Spline points are in 3D in almost all cases (except manual detouching). It means you may rotate curve in 3D even if points are outside the model. - Export Depth along Y problem fixed, now sader baked more correctly, transform of object correctly treated for shader baking, painted color correctly blended with shader. - Borderline for VoxExtrude etc visible again - right align of read-only numerical controls - A lot of polishing in retopo primitives 11.11.2016 4.7.14 - Export Depth along Y correcly exports PBR compatible result. Shader will be baked to the textures as well. - Fixed crash in primitives tool - Possibility to overwrite depth of current layer over bottom ones, see layers options - see Replace depth and Layer height - Gizmo in Bas-relief visible again 3.11.2016 4.7.13 - Video hints! The example The list of controls covered by video hints will be updated automatically online. - Retopo cube primitive has correct topology, without zero-sized bevel. - Correct freeze with conditions - Correct icons for retopo primitives 1.11.2016 4.7.12 - New primitives in retopo room - cylinder, torus, cube, ellipse, spiral. - Layer picker fixed (does not pick invisible, AO, normalmap layers) - Numerical values in gizmos are moving ojects as well (for pose/transform). It was broken in 4.7.11 - Draw spline stroke in a single pass, each next stroke in strokes bunch uses initial normals and surface placement. - Whole spline movements works correctly with 2d/3d snapping. - more safe fbx export for non-english user name 29.09.2016 4.7.11 [beta] - Primitives for retopo room. This is rather template than complete toolset. Only one primitive present there, list will be essentially extended in next update. - Coat tool. This is non-destructive and precise version of VoxLayer. This is important step, it opens family of nondestructive tools in 3D-Coat. - Imput decreased (the time between human's action and visual feedback on the screen). - Enable VoXRay in surface tools, Backface culling will be turned off in VoXRay tool. - Correct normals sampling usage in Live Clay based tools. - Fixed crash related to extrusion using "Initial vertex normals". - Everywhere in primitives edit boxes replaced with sliders. - Better quality for 3D lasso selection - Undo for renaming layer - a lot if small stability fixes. 30.08.2016 4.7.10 (stable) - Unify UV command to drop all faces to the current UV set - "Editt points" in Lathe tool shows coordinates in more logical way. - Correct stencil mapping and preview, there was problems with object scale and preview - Warning shown if texture in smart material missing - Correct preview for stencil/materials in navigation mode for cylinder/sphere mapping. - Correct UnhideAll command in UV/retopo room (was not working in Mark Seams mode) - Cone primitive got "USe sector" option compatible with bevel. - correct Ptex export with LWO files using Export menu. - Seed value for smart material noise 17.08.2016 4.7.09(stable) - Stencil painting with lasso corresponds to preview - Extrusion with 3D Spline supports stencils and works in voxel mode as well - "Retopo->Apply symmetry to current layer" really applies symmetry to current retopo group only - Export normalmaps without gamma correction (even if specified in export constructor) to avoid confusion with normalmaps rendering - Click to place issue solved 15.08.2016 4.7.08 (stable) - Top/bottom/left/right views adopted to industry standard. - Extrude with 3D lasso (choose 3D lasso in any brush in surface mode). Edge shape follows brush shape. - Better visibility of selected retopo faces. - Reference images quick access. - Added "Click To Place" actions to all new primitives. - Better look of wireframe for Ptex "Increase resolution" tool. - Correct export with Export constructor with MV/Ptex approach. 1.08.2016 4.7.07 (stable) - Still image gizmo got pivot/rotation controls. - Stencils/materials gizmo got possibility to move rotation/scale pivot. RMB over material navigation gizmo will reset corresponding position/scale/rotation. - Fixed crash in unwrap (zero squared triangles) - Possibility to assign hotkeys to rooms switching. - Disable auto-deleting point in retopo on almost straight line. - Save/Load camera stores camera/stencil/material correctly. - Correct preview of smart material's textures when you are navigating with material navigation buttons. - Freeze/pose bugs related to undo + brushing fixed. - Fixed snapping of invisible vertices problem when mesh imported in retopo room. - Retopo->Bake->Bake normalmaps with dithering option for better noralmap baking. - Added the NGon primitive with outsider fillet. - Disable "Vertical sync" in OpenGL to avoid FPS dropdown for OpenGL builds. - Edit "Colors" in retopo updates colors over mesh immediately after choosing color, not afetr OK pressed. 4.07.2016 4.7.05 (beta, close to stable) - completely transparent pixels on exported color textures will be black instead of grey. 4.07.2016 4.7.04 (beta) - Antialiasing tuned to work correctly for text, rectangular fill. - Share item/folder works correctly for smart materials - sliders adjustment tweaked to be more convenient - Retopo->Select path works correctly - shaders/panoramas/export presets adjusted for better correspondence with standarts - upload to Sketchfab corrected. Pay attention that if after upload you are getting "Upload screenshot" instead of model - click "Change API key" in upload dialog and re-enter the key. 28.06.2016 4.7.03 [beta] - Mouse wheel may be used to switch droplists items and to adjust sliders. - Undo in primitives when sliders used to adjust values - set of crashes fixed - selecting of faces from other uv sets fixed 18.06.2016 4.7.01 [beta] - fixed crash 18.06.2016 4.7.00 [beta] - Migration master adopted for 4.5->4.7 transition. - Folders for Shaders! You may organize shaders in more convenient way! - Large amount of presets for rendering in different applications and offline renders. - Measure tool allows to measure angles between lines. - Sliders in almost all primitive numerical controls. - Draw on plane supported in clone/split/cut & clone. - Fixed problem related to "On palne" mode in Sculpt room - depth of drawing was shown not exactly. - Retopo->Clone will clone faces ino new retopo group - Older bas-relief functionality restored - Bas-relief squashing coefficient works as expected + density control. - Numerical input in "Import" tool. - Clicking on faces from different UV set will select current UV set in retopo/uv room. - Other UV sets are shown in retopo room as well, you may operate over vertices/faces not only in current set/group but in other sets/grups as well. - Symmetry options panel got "Pick from bound Box" button - "Pick symmetry center from the bound box of the current object. Axis directions will remain unchanged."
  2. Hi, I've tried this in the latest beta (4.7.24). When I use the Sketch tool and add a mask of a structure I want to build (see enclosed), I get edges around the masked bits, but they aren't filled. How do I fill those? If I make the white areas smaller, it fills them, or if I make them contiguous, it fills them, but not like this. Am I just doing something wrong, or is this a bug? Thank you! -Chilton
  3. Welcome to the public beta of 3D-Coat ! What is a BETA? Despite our best efforts, 3D-Coat cannot possibly test the software under all possible conditions. So, we are providing a version of the application to the general public in order to uncover problems that were not discovered during internal/private testing. We expect that there will still be problems and we hope that when users encounter any problems, they will report them to the Bug Tracker so that they can be validated, prioritized and fixed. As with any software classified as being in the BETA phase of development, you should expect to encounter bugs. Any bugs you do encounter while using BETA software can vary in terms of severity, from minor features that do not work correctly to problems that cause your computer to crash. Before choosing to use BETA software for production purposes, you should decide whether the benefit of new features and bug fixes provided by the BETA version outweighs the risk of instability you may encounter. Public Build, BETA, what is the difference? Public Build is a release channel, while BETA is a phase of development. 3d-Coat is distributed through two separate channels: - Production Build - This is where the General Release build is distributed and is open to the general public. - Public Build - This is where the builds that are not considered stable yet are provided for testing by the general public; this channel typically provides a build that is in the BETA phase of development, but technically can provide a build in the ALPHA phase. Will this Public Build replace the General Release? While builds in the Public Build channel do eventually replace the build in the Production Build channel, the existence of a public build does not preclude builds that are currently in the Private Build channel from replacing the General Release before one in the Public Build channel does. One of the reasons we provide a Public Build channel is to gain broader coverage of the various fixes/additions. Sometimes fixes/additions in the Public Build channel are validated more quickly than others and can be integrated into the Production Build channel while the remaining, more risky, changes are allowed to “bake” a while longer. What is new in this version? Do I need to update my copy? The 4.5 version resolves several issues and implements several improvements since the 4.1 General Release. More detail on specific fixes/changes/improvements can be found in the Change Log. All new downloads of the 3D-Coat BETA product will be of this version. Can I have the General Release and the BETA installed at the same time? Yes! You can have both the General Release and a Public Build (as well as a Private Build, for those involved in that endeavor), of the same major version, installed at the same time. Please be aware that the settings for each of the builds are stored independent of each other. This includes user folders. Is there any documentation? Yes, there is. And we’re actively working on more. Check out the User Guide and QuickStart Guide that we’ve posted in the 3d-Coat 4.x Documentation section. The Reference Guide is also in the process of being populated/updated; updates will be posted over the course of the beta. *Note: Some pages are still being built. If you see “permission denied” for a page, that page is not live yet.
  4. alvordr

    Reset Environment Map to Default

    I haven't had a chance to test the latest beta to see if this is in there or not, but it would be great to be able to have a "Set to Default(s)" for the environment map. I changed it in the last beta and then couldn't figure out how to get back to default. Also, having this setting stay the same every time I open the program can be nice and a pain in the neck. Would be great to offer an option to save with each project AND to have a custom default setting.
  5. Grimmy

    Steam & 3d-Coat Beta 4

    I just bought the pro version through steam but there is no update option in the software. Is it possible to manually update to the beta 4 version even though I bought the Steam version. P.S..I have some lag when using my wacom intous 5 tablet(mouse is fine) and I'm hoping the update might fix this.
  6. In 3.7.08B, I used the TAB key as Start tweak depth and radius command (instead of the default RMB). In 3.7.16A it no longer works. What's worse, none of the keyboard keys seem to work with this command. Any ideas why? P.S. I think I posted in the wrong forum. Sorry.