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Found 1 result

  1. Hi everyone, Just started working on my first sculpt We are developing an app at work which will feature a "Japanese garden" widget. It's supposed to be a minimal realtime-3d environment where the user can play as a landscape architect. My process: Curves tool for base trunk shape Draw and Pinch tool for trunk detailing Blob tool for leaves Texturing with custom shader (use cavity) Any thoughts / feedback is most welcome! Also if you guys have some tips about getting it ready for the paint room that would be great. My final model for the app will probably be one low-poly mesh Should i go for AUTOPO or do a manual retopo? From the retopo room, does a "Bake w/Normal Map (per pixel)" also bake the shader colors or only normal? Grtz, Ruud
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