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Found 2 results

  1. Bungeecow

    Bump Map lines

    This may be a very silly question. I'm trying to create a wet clay shader using a repeating Normalmap texture but I'm getting straight lines that get more pronounced as I increase the bump. How do I make these go away? Thanks
  2. Is it possible to make modeling clay looking model (like the parrot from Meindbender's "Pirate") in 3D Coat. What to use to achieve best effects? Sculpting, materials/shaders?
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