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Showing results for tags 'cloth'.
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Hey guys, I'm a pretty new user of 3D Coat and I'm trying out the cloth simulation tool for the first time. I've watched numerous tutorials and thought I had a pretty good idea of how to to do it: built a simple garment in the Retopo room and brought it into the Sculpt room's cloth tool. However, when I run the sim the cloth object passes right through the Manakin without colliding, even though the Manakin is selected and "Stick to current object is checked." This is probably a really stupid rookie mistake, but what am I doing wrong? I cannot figure it out.
Hi evryone! Not quite getting the cloth out of 3dc as i'd like to, maybe you can give me a hint what i am doing wrong: I try to make a cloth drape from an imported .obj I do have UVs on the imported object that i would like to keep, but I don't see how to retain them, as they are always missing when I export the finished cloth from retopo as .obj I also tried to import to retopo first, (here i can see the original uvs) and them "pick from retopo" which works, but again after the simulation uvs seem lost. is there any possibility to retain the original UV for cloth objects? thanks, daniel
http://www.cemyuksel.com/research/stitchmeshes/ - We start with a polygonal model that represents the large-scale surface of the knitted cloth. - Using this mesh as an input, our interactive modeling tool produces a finer mesh representing the layout of stitches in the garment, which we call the stitch mesh. - By manipulating this mesh and assigning stitch types to its faces, the user can replicate a variety of complicated knitting patterns. --- Stitch Meshes for Modeling Knitted Clothing with Yarn-level Detail http://www.cemyuksel.com/research/stitchmeshes/stitchmeshes-highres.pdf