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Found 36 results

  1. MasudTheArtist

    "Creature" by MasudTheArtist

    © copyrightmasudart.com2018

  2. artofcharly

    View 11

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  3. artofcharly

    View 7

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  4. artofcharly

    View 6

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  5. artofcharly

    View 5

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  6. artofcharly

    View 4

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  7. artofcharly

    View 3

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  8. artofcharly

    View 10

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  9. artofcharly

    View 13

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  10. artofcharly

    View 9

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  11. artofcharly

    View 12

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  12. artofcharly

    View 2

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  13. artofcharly

    View 1

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  14. artofcharly

    View 14

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  15. AntonTenitsky

    Alien Leader

    From the album: Alien Leader

    Created for my Mudworld series. Head done in Zbrush but clothing is 3D coat. 3D Coat allows for a very cool way of clothing design. I'll soon publish tutorial about it on my channel - https://www.youtube.com/c/AntonTenitsky
  16. AntonTenitsky

    Mud Creature

    From the album: Mud Creatures

    Sculpt practice Inspired by this photopack - https://www.fotoref.com/products/mud-pools Making of is here -
  17. Carlosan

    The Scorpion

    From the album: Carlosan

    Hi guys! This is my recent personal project. I hope you like it. Kitbash initial process using 3DC, additional modeling Blender, Composition in Fusion.

    © @carlosandreoni

  18. artofcharly

    3d Coat SketchDay 3

    My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!
  19. artofcharly

    3dCoat Sketch Day 3

    My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!

    © artofcharly

  20. artofcharly

    3d-coat sketchday #1

    My first sketch in 3d-coat with a new 2d-paint voxel tool mode in version 4.26 which give you opportunity to paint your 3d sculpts in 3d space. It is very fun! And of course I tested a new Renderman v21 which integrated in this version. I spent an one hour for this picture. P.S. Renderman will be available soon in the official beta. Happy viewing!
  21. artofcharly

    Medusa model for CGTrader

    You can turn model and read more info here - https://www.artstation.com/artwork/lllDV
  22. bcgreen24

    Octopus

    First crack at an octopus-type creature...this is just a screenshot of a real-time render done from within 3DCoat using the AWESOME PBR materials.
  23. macalabs

    Migo-02.jpg

    From the album: Macalabs Sketch Dump

    Another render with 3D Coat PBR
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