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Found 1 result

  1. Am I the only one who have problems with cubic projection when using smart materials? When model angle is 90 then it shows artifacts and errors on the mesh. It supose to work correctly just like 3planar paint in substance. Also cubic paint still leaves visible seams on painted uv model, it is true that they are hard to notice but they are here. How can I avoid these problems? Is it a bug? If it is, when it will be fixed? I think it is basic thing, dont you agree? I mean, 3d coat is really fantastic and fixing such basic things will make this tool much better. I also find it very slow if you want to import several models to make simple scene. If models have 4k texture it will refuse to work. I find it fantastic for UV mapping, very fast. I only lack button to make automatic straight lines island. I know that I can select edges and straight them up one by one, but it is very slow. Also I am not sure how to force 3d coat not to flip uv islands because some apps dont like flipped uvS. I have filling that checkers are flipped, when i apply checkerboard and when it shows good, when I export model and open in maya they are actually fliped. So I need to flipe them first in 3d coat in order to get them good in maya. Maybe I am wrong. Maybe all of these I simply dont know how to do, so if you know sollution I will be happy to hear So in short: 1. Cubic projection errors 2. Visible seams with cubic paint 3. Will be faster in next versions for several model import 4. Button to straighten islands 5. Do not flip islands uv
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