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Showing results for tags 'curvature'.
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twr posted a topic in General 3DCoatHi there, Just wondering if there is a way to recalculate curvature/AO for a single item in the voxtree rather than the whole scene? Looked around quite a bit but couldn't find any info on this. Any help would be much appreciated.
Hey, I'm a new user with minimal lightwave/modo background. I'm basically just a hobbyist. I just started trying out 3D-Coat a few days ago. Most things feel really nice to me. I feel at home already. I have a quick question though: In the PAINT room I have tried calculating AO and curvature maps for models. Both worked fine. But while I was able to properly put the AO layer on top of a material in the layer stack, I could not do the same with the curvature map. I have set the blending to multiply (or similar), but it doesn't seem to have any effect? What am I doing wrong?
I've made a few test meshes in Blender and all of them have the same problem - missing edges (seems random) in curvature map and jagged curvature edges: I've attached the mesh that I've used here, what's wrong with it? I've tried changing UV maps and nothing changed... I've also made a few different simple meshes like this one, and these missing curvature edges seem to appear random. testMesh.rar