Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'curve'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General 3DCoat
    • Announcements
    • General 3DCoat
    • Beta Releases, Bugs & Development Discussion
    • 3DCoat AppLinks testing
    • 3D Printing
    • CG & Hardware Discussion
    • InstantLight Real Time Render
  • Support
    • Tips and Tricks
    • Tutorials and new feature demos
    • SOS! Only for urgent help
  • Resources & Development
    • Content library exchange
    • Feature requests
    • Coding
  • Artwork & Contest
    • Finished Projects
    • Official Contest
    • Member Contests
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL











Found 12 results

  1. Hi, I have a bit of an issue with curves tool. I've created custom spline which is part o snake body, with different scales pattern on the front part and back part. Now, is there any way to apply this spline with just one aproach, without any weird bends and twists or am I forced to edit each curve point to make it right?
  2. Hi! Hey everyone... Could someone please confirm a possible error? My version of 3D-Coat is 4.8.18 and I tested it with the GL and DX. I'm trying to use the Curve Stroke in the Sculpt Room in conjunction with any brush (freeze, Clay or others brushes) and it's not working. The percentage of the calculation appears when the tool is applied and as a result nothing happens. Now, when I went to the Paint Room, I chose the Stroke Curve and it worked correctly. I did the same test on the previous version of 3D-Coat 4.7 and the Stroke Curve worked perfectly on the Sculpt Room and Paint Room. Does Curve Stroke in the latest version of 3D-Coat not working in Sculpt Room? Thank you for your attention.
  3. I was playing around with the different Splines for the Curve Tool. Now I can't seem to disable it. I want to use the Snake Tool without Splines but I keep getting the Spline. There doesn't seem to be a "Disable" button for those.
  4. I was playing around with the different Splines for the Curve Tool. Now I can't seem to disable it. I want to use the Snake Tool without Splines but I keep getting the Spline. There doesn't seem to be a "Disable" button for those.
  5. say i'm making a curve with standard profile and when i'm pretty happy with it i realize i want to use a profile. a cone for example but the cone is facing the wrong direction and going away from target instead of towards it is there a way to do revers the direction of the curve or the profile? thanx
  6. JimmyTime

    Chop along a curve

    Hi all, very new to the program. I am looking to be able to chop my STL files up for 3D printing. I can do along straight axis lines with other programs, but am interested in using this program to possibly chop or dissect parts along either existing (perceived) curves or at least defining curves that I see along a path and using that to divide the source object any guidance and advice on how to do that? i am currently trying to use the chop tool but don't understand how to make it something other than a rectangular marquee selection tool Thanks!! --Jim--
  7. Hi everyone, I wanted to introduce myself to this very helpful community. I've been using 3D Coat for a while now, mostly to UV map hardbody models I've done in Cinema4D. My plan was to do low poly models, then use normals to add additional detail like grooves and panels. Initially I used Quixel's NDO for this, but it runs at a snail's pace on my machine and I simply can't work like that. Yesterday I had a closer look at 3DC's Paint Room and it seems to have a lot of the functionality that NDO and Photoshop would offer. However, for the life of me, I can't seem to get a brush stroke to follow a square or a closed spline path. All I get is a fill in the shape of the spline/rectangle. Mind you, I know about the Spline Paint Tool, but that doesn't offer the flexibility in terms of creating shapes (rounded rectangles, loading EPS files and the like) that the 'E' menu offers. There must be a way to do this. Can you help me find it? That'd be great. Thanks a lot in advance.
  8. I am using the pinch tool with the curve strokes setting. I use this setup often, and I'm seeing some strange behavior. I lay down a curve, press enter. The pinch happens on the back side of the model, not under the curve stroke. I have checked the e panel setting, turned off smooth back faces, turned on and off ignore back faces, still getting super odd results. Also turned on and off the Invert Tool checkbox... I am working with a 3d scan, multiple parts, in both voxel and surface mode. I thought this might have something to do with my issue, but if I use the pinch tool with any other "brush" e panel setting, it works fine. If I use the curve strokes in either voxel or surface- same problem... Seems like the curve strokes setting might be broken? Or maybe a setting I'm not familiar with? Thanks in advance! 4.5.28 (CUDA) (DX64) win 7 64
  9. Hi all, From the title you can probably guess what I'm up to here. I am finding pose tool to be amazing but a bit frustrating too. Say I have a cylinder and I want to bend it into a U. (there is a question already in the forum like this but it didn't really get solved IMO) I need: control over the area affected by the distortion, a type of hierarchy, to approximate how it would be in the real world. maintain volume of distorted section. Voxels are amazing! Just like the real world only without limitations. It does seem with some tools, this idea is forgotten. I would love the development team to consider this idea when creating tools... "If I had a piece of modeling clay in my hand, how would I shape it?" Is this not the philosophy of voxels in the first place? In the meantime I can use a curve to bend an imported object. So finally getting to my question... Can I draw a spline and create a curve from that?
  10. Do any tricks exist for transforming selected point groups of a curve (created with a Curve tool)? I had to alter my sculpture a bit, and now need to move this knot into a new position without touching the rest of the points. However, I can't figure out how. I don't want to type-in new point positions into Edit Points window - that would be too much of a guesswork and trial and error. There must be a simpler way of doing it.
  11. Is there a way to either: transform an entire curve object in the same way as other primitives before adding it as voxels/surface? -or- select and tranform multiple points in a curve at once? I was making a pair of shoes and wanted a typical 'bunny-ears' knot in the laces. I used the curve tool to make the knot and it worked well, but figuring this is something I'm likely to want to re-use, I made the generic knot in a seperate file and saved the curve. But now when I import the curve into the shoe scene there doesn't seem to be an easy way to resize and modify the curve to fit. Moving the individual points wouldn't be much easier than starting from scratch. Any thoughts?
  12. How do you reset the spline you've made using the Paint with Curves Tool?