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Hello, I have a question, I'm using 3D coat in combination with a 3D spacemouse and use the "rotate around last draw point" function all the time (best implementation so far). However, when zooming in or out the last draw point/rotation point tends to move along the Z plane and the rotation point becomes offset. Consequentially when I'm sculpting up close and zoom out and then try to rotate around the model the model swivels away of screen. My workaround is to zoom out and then point the object again with my pen before rotating (to set the new rotation point). The "rotate around current pick point" function is better in this regard but it moves a bit chaotic as the point can vary depth abruptly on models with lots of details. As far as I can make out the set rotation functions mostly use a camera plane (that can move along Z plane) and a rotation point selected in that plane? My question is, can the rotation point be set to stick to the surface of the object itself? Or even better, is there a way to set it manually in world space and have a visual representation of it? The current implementation of "rotate around custom point" uses the same camera plane method, so displays same problematic behavior when zooming. Maybe I'm missing something out somewhere in the settings?
ajz3d posted a topic in 3DCoatIn 3.7.08B, I used the TAB key as Start tweak depth and radius command (instead of the default RMB). In 3.7.16A it no longer works. What's worse, none of the keyboard keys seem to work with this command. Any ideas why? P.S. I think I posted in the wrong forum. Sorry.