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Hi people Still learning painting in 3DCoat and maybe a stupid question, but when I am paint a model like Genesis 3 it have many UV islands for arms, head, torso and others. Using CUBe pojection to paint solve almost all my problems and create new ones. BUT I want to know if theres a way to paint with a pattern like in the image across the UV islands ang that the brush get the same size in whole object. Theres a way to do that or I need to really change the brush size to match the others islands? Look the image how the head, arms and torso have diferent sizes. Thanks
Hi people, I am a new old user (yes I had 3DCoat for a long time, but only now I am a real user) and my idea is to start paint things for DAZ Studio that is using NVidia Iray engine for render and support for PBR shaders. So anyone with tips to paint cloth, textures let me know.