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Downloaded the demo and am playing around. Tried the UV unwrapping and did a bit of painting. Looks good so far. Wanted to export so I could bring into Lightwave and Octane. But am not able to export from demo. So my question is, anyone useing Octane in Lightwave and do the textures that are generated from 3DC compatible? Can anyone send me a small model (box) and textures that has been painted with some metal like surfacing so I can bring that into Octane+LW to see if that workflow is good? Thanks!
So, I got the demo and was playing around with a model I had made in Maya before. Got to say, I LOVE the retopo tool in 3DC, SO wonderful and simple! As well as the UV mapping, I just wish Maya's were so intuitive and easy to use. Unfortunately, when I made a voxel model and retopoed it and then UV mapped the retopo, it wouldn't transfer it to the voxel as well? So it had me wondering, is this because it's just the demo? Do certain features simply just not complete and not tell you in the demo or is it bugged? Also, in the basic version versus the full version, what is and isn't available? Will I be able to do all of this in the basic version or only the full version? I also wanted to know, does the company consider use of things made in it in Second Life to be commercial use and do I need the full version of that or do they count that the same as selling items for use in TF2? If anyone can tell me ASAP, I'd greatly appreciate it, Steam's sale on it runs out in just a little over a day and I'd like to get it on sale, but not sure if I can get just the basic version or if I must get the full version to use for Second Life even though I make barely pennies from it.