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Showing results for tags 'density'.
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Allright, when I use the AUTOPO wizzard and I'm at the step where you can "paint" the density modulation area thingie - is there any way to save or load the selection you painted as more dense? My problem is, I've got a pretty big voxel object (terrain basically) that I want to convert to a mesh but it's pretty much a trial and error process until I get the desired result. And each time I run the AUTOPO wizzard my density modifier selection is wiped clean and it is really tedious to mark all the denser areas over and over again.
So I have a problem. I have a character that I'm trying to import into 3D coat and he has a lot of objects. For some reason when I import the objects as surfaces to seperate instances, the object density is incredibly high and 3D coat starts to lag badly. Is this a bug or am I doing something wrong? Is there a better way to import multiple objects? Need help with this ASAP