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Found 3 results

  1. MadMan

    Import problems OBJ vs. STL

    Hello ! I have this problem at importing a mesh. In rhino is ok shaped and I export it as obj or stl. This is the model in rhino. This happens when I import is as OBJ... mesh is changed... new polygons appears but the details are kept like the initial model. Only mesh is in addition. Why ? AND this is when I import as STL... NO addition but the details are hardly affected and the mesh looks awful.. After the RES+ for STL imported it looks like this... What can I do ? I want to import a clean model for surface detail modelling ? Can anyone help me ? Thank you !
  2. worldcrafter

    Ambient occlusion detail/size REQ

    When i saw the ambient occlusion feature for 4.5 i was overjoyed, but i soon found the detail/size of AO couldn't be controlled . i have 2 options - curvature or AO... thats a bit stingy, i expected a an adjustable filter value to change how fine i wanted the AO to be. Are other people after this? Could you guys make a request on this feature, How hard can it be to implement?
  3. 3D Coat 3.7- StarFighter Detailing Volume #1 -Normal Maps http://www.learn3dso...1_norm_maps.htm In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Table of Contents for Volume #1-Normal Maps Chapter 1- Intro Chapter 2- Importing Model into 3DC and View Modes Chapter 3- Hiding Parts Chapter 4- Polygonal Tool and Eraser Tool Chapter 5- Top Fin Base Panels Chapter 6- Top Fin: Adding Detail Part One Chapter 7- Top Fin: Adding Detail Part Two Chapter 8- Top Fin: Adding Detail Part Three Chapter 9- Wings: Top Base Panels Chapter 10- Wings: Bottom Base Panels Chapter 11- Thruster Casing: Top Panels Chapter 12- Thruster Casing: Bottom Panels Chapter 13- Thruster Casing: Front Panels Chapter 14- Thruster Casing: Back Panels Chapter 15- Thruster: Inner Bevels Panels Chapter 16- Cockpit Panels Chapter 17- Hide Tool Chapter 18- Thrusters Main Panels Chapter 19- Long Gun Casings Chapter 20- Rear Long Guns Chapter 21- Front Long Guns Chapter 22- Alpha Brushes: Intro Chapter 23- Alpha Brushes: Detailing Chapter 24- Exporting Normal Map Created in 3DC Chapter 25- Importing the Spacefighter into Lightwave http://www.learn3dso...1_norm_maps.htm Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
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