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I watched the recent 4.7 video, very cool stuff, one question does this software support painting of displacement maps while on PBR painting, I ask this because with the release of Quixel Megascans I would be glad to paint everything and get color, normal, and displacement to match perfectly. If this is not possible at the moment, a tweak to add a temporary additional channel to the smart material layer structure could help too, maybe with a preview of just the channel painted layer and not the deformation achieved that can anyway in part be previewed by the normal maps. Though I think 3D Coat should definitely fully support displacement maps in PBR painting mode(with Catmull Clark/Open Subdiv subdivision pattern). Not all people work on low poly assets, and 3dCoat could easily lead the change on this. I think many would appreciate this feature expecially after the Quixel Megascans official release. Thanks for the attention.
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Adam Gibson posted a topic in Tutorials, Tips Tricks and new feature demosHey Guys, With 3D Coat Version 4 being released I've a created a super discounted 3D Coat Version 3 video training bundle. http://www.learn3dsoftware.com/3dc_version_3_complete_collection.htm It come with all 15 titles created in 3D Coat 3.5 to 3.7. Hours and hours of detailed training covering: Voxel Sculpting, Retopology, Autoretopology, Normal Maps, Displacement Maps, Color Maps, Painting with Photos, Paint Tools, Brushes, Alpha Brushes and full Project Based Tutorials. The Project Based Tutorials include: Dinosaur Detailing, Voxel Sculpting a Dragon, Elephant Detailing, Female Character Texturing and Sci-Fi Detailing a Space Fighter. The ultimate collection to get you started using this powerful piece of software.