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Found 5 results

  1. Remi

    Best way to keep sharp edges ?

    Hello, I'm using 3D Coat for a couple of months and there is something I can't find on any topic or tutorials : keeping sharp edges on a complex mesh. My workflow is : - sculpting in voxel all the parts of my mesh (let's say several steps from the stairs of an old temple) - merging them in voxel - finishing details in surface mode The issue is : when I'm merging the parts, all the edges are smoothed and lose their sharpness I was thinking about merging the parts once in surface mode, but the merging process is extremely long. I also tried Angulator Tool and Pinch Tool. Pinch Tool is working quite well but it's very time consuming when you have to produce so many assets for a project. Most of tutorials just say "increase dramatically voxel density before merging". Might work for a human size project but not for a whole building. Any idea ? :) Thank you in advance.
  2. TimmyZDesign

    Hard Surface Sculpting in 3D-Coat

    I just wanted to create a thread here dedicated to hard surface sculpting/modeling in 3D-Coat. Feel free to post any tips, tricks, tutorials, or whatever you know about it so as to help the community out. I'll start by adding a nice timelapse video I found on Youtube. I saw some useful techniques used here that I thought were worth sharing. Enjoy! http://www.youtube.com/watch?v=3AVERcG9Qy8
  3. Hi at all As the topic says, i have problems to sculp sharp edges. I have tested some stuff, but i cant figure it out, how that does work. Lets take the basic cube. After some subdivision and smoothing, you get rounded edges. But how could i sculp that edges sharp? The best way as far as i see, is the cut off, but what should i do when i wont cut the surface because i would keep it? With the Pinch tool, i could create sharp edges, but they create some ugly artefacts near the corner, it is not a plane shape after the usage. Any help would be nice. Regards Malo
  4. I'm finding that using Del Edges in the Retopo room, while holding down CNTL allows me to remove an edge loop, but leaves the vertices in place. This forces all quads along that edge to become NGons.
  5. shedman1983

    retopology - edge faces

    Hello all Im new to 3D Coat but have been using 3DS Max for several years, so i have a good understanding of 3D. I can not see the edges faces in retopology on any model i have made so far, "see attached image" Im thinking it something as simple as a setting i have missed or pressed/clicked by mistake, Can anyone help me fix this problem so i can get back to studying the program. Thank you for your time
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