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Showing results for tags 'edit projections in ext. editor menu'.

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Found 1 result

  1. Hey Everyone, I just did a test that did not work out or maybe I'm forgetting some step to successfully accomplish the goal. I'm sculpting in the Sculpt Room and I got the idea of using a function that is in the Paint Room. This function is in the Edit / Edit Projections in Ext. Editor menu. I thought I just use Depth and I deactivated Color and Glossiness. Remembering that I'm not in Per-Pixel or Microvertex mode, just by sculpting an object in Surface Mode. So after going to Paint Room, I used the Edit Projections in Ext. Editor that opened the GIMP, manipulated a texture, I saved the document and returned to 3D-Coat. I thought that the applied texture would deform the surface of the mesh (Depth) because it was the option that I had just left activated, but the result was the application of this texture in colors. I would like to know if it would be possible to only use the depth and deform the surface of the mesh using the function Edit Projections in Ext. Editor? Thank you
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