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Rygaard posted a topic in 3DCoatHello everyone, Recently, I saw the release of zbrush 2018. In addition to fantastic new tools and enhancements, they finally put something very similar to 3D-Coat's live clay. First, I want to say that I love 3D-Coat, I bought the license even though I was a Zbrush user. When I saw 3D-Coat, I fell in love with the unique features offered by 3D-Coat (voxels, live clay and several unique program tools) that even the powerful Zbrush did not have. I may be wrong, but over time, I noticed that the Zbrush releases were very similar tools to what 3D-Coat had already had for a long time. When I started to do my work on 3D-Coat, I realized the difference of the brushes when I tried to sculpt 3D-Coat that did not have the same feeling I had in Zbrush (even many users complained about the same thing). Until there appeared brushes that supposedly would be similar to the Zbrush (Artman's brushes). I did not give up 3D-Coat and I started doing some tests trying to find ideal settings, and I started to love the way I sculpted 3D-Coat. So, I came to use 3D-Coat as my MAIN sculpting and texturing program and because I really like and care about 3D-Coat, I would humbly like to appeal to @Andrew Shpagin and the fantastic developers of 3D-Coat that, please, begin to improvise and add tools to the Sculpt Room. I know that such tools are complex to make, but because I believe so much in 3D-Coat I would very much like to see the System of layers in the Sculpt Room, Morph tools and Reprojection of details from one mesh to the other, Noise system maker, Possibility of baker of displacement map directly in the mesh (without having to export the mesh and import the mesh again), Better tools of modifiers like inflate, bend and etc, Possibility to create groups of polygons so that we can isolate and work with them at the moment we want (like polygroups). A Falloff tool or topology in the brush moves and in the other brushes so we can sculpt or move without affecting areas around the sculpture point (eg opening or closing mouth or eyes). A better integration of masks with Paint Room, because if you have a mesh with many polygons and take to the Paint room is very slow the procedure of making masks or improvise tools of the Paint Room in the Sculpt Room for the procedure to be done quickly. Improvements in the detail of the surface of the mesh, because when using an alpha the mesh gets the detailing with effect of few polygons (it is different when doing the same procedure in the zbrush, getting better). Functionalities for better control of imported alphas. As well as other tools and features that many users ask to be made in 3D-Coat. I hope you do not criticize me for asking Zbrush tools and features for 3D-Coat because I can only see 3D-Coat enhancements on Zbrush. If they do not mind putting very similar 3D-Coat tools on their system, why not implement tools similar to theirs in 3D-Coat? Sometimes I think that tools like Copy Clay (from Surface mode), which is a fantastic tool type (which is having problems with recent versions of 3D-Coat), was created and left out. Just like other tools. For a long time I have been waiting for tools and features that I have already mentioned above and never appear. I get very sad and discouraged by this. Once again, I know that it's complicated to develop such functionalities and I know of the effort of the developers to do what is 3D-Coat that we all know. I really congratulate you for creating this fantastic program and I love it, but please read my requests with love, because I would like to see 3D-Coat shining more than it shines nowadays! Before anyone tells me to ask for these features in the ordering section session, to send email to the support or something, I noticed that it does not help much, because many things are already in those places and they stayed there. I hope everyone will ask to @Andrew Shpagin and developers for new features and tools, as well as improvements to existing tools. Because I do not want to hear from many artists who make videos on youtube that 3D-Coat is not good at sculpting and detailing how Zbrush is. I would like to see many good things in the next version of 3D-Coat. It will be possible @Andrew Shpagin and developers? For those who want to see a preview of ZBRUSH 2018 on youtube, you'll understand what I felt when I saw so many things being released and improved by them: https://www.youtube.com/watch?v=XYsTuP5giPE