Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'feature set'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General 3DCoat
    • Announcements
    • General 3DCoat
    • Beta Releases
    • 3DCoat Printing
    • 3DCoat AppLinks testing
    • SOS! Only for urgent help
    • General CG Discussion
    • InstantLight Real Time Render
  • Resources & Development
    • Tutorials and new feature demos
    • Content library exchange
    • SDK, scripts & plugins development
  • Galleries & Challenges
    • Finished & Wip projects
    • Official Contest
    • Community Challenges
    • Archived: Gallery of Finished Works
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • Gallery & Competition
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL











Found 1 result

  1. Hello, everyone. Thank you for your time. I'm not yet a 3D coat user but I do have a few questions about its features before I commit and become one and I would like to hear from people who are already using it on whether it provides some of key features I'm looking for. 1. Does it provide automatic splitting of the mesh mapping on the texture along the edges on the mesh which have faces meeting at an angle greater than a given value so that you don't have to manually define texture seams on the mesh? 1.b. Can you constrain the automatic UV mapping with regard to the amount of distortion which is acceptable so that it automatically creates seams to minimise distortion? 1.c. Can you have it automatically create seams between faces which, although not strictly adjacent are near one another, according to the incidence angle of their respective planes so it automatically splits the mesh mapping on the texture along mesh edges which are filleted or chamfered in actual geometry on the mesh? 2. When working with mesh normals, can you have it not try to average normals between faces which have an intersection angle of more than a given angle? 3. Can you have it smooth triangular meshes by creating additional vertices and triangles to soften the transition of the mesh surface between two adjacent faces whose meet angle is less than a given value? 4. Can it convert triangle only meshes to quad dominant meshes reliably and effectively so that a mesh which was originally triangles only becomes quad-dominant and the conversion is good enough to be subdividable without meaningfully altering the shape of the model? 6. Does 3D Coat support .ptex? I would very much like to hear from anyone using 3D coat on any of the points listed above. Please let me know. Thank you for your time and consideration. Laurențiu.