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Found 4 results

  1. artofcharly

    Hedgehog

    More images here - https://www.artstation.com/artwork/8Rlox Hello, everyone! This is my last personal project which I did in my spare time. Hedgehog modeling and sculpting - 3dCoat Fur and needles - Ornatrix plugin Grass - Forest Pack Render - Octane Hope you liked it! You can buy this model soon... Best regards, Andrew!
  2. ajz3d

    Crite

    From the album: Crite

    A Crite from the "Critters" movies (New Line Cinema, 1986/1988/1991/1992) Final contribution to 3D-Coat Challenge #11: Hairy Creature (with hair done without a fur system or instancing). Fur consists of 283 hand-painted poly sheets manually distributed over the creature's body.

    © ©2015 Artur Julian Żarek

  3. ajz3d

    Crite Face Close-up

    From the album: Crite

    A Crite from the "Critters" movies (New Line Cinema, 1986/1988/1991/1992). Close-up shot of my final contribution to 3D-Coat Challenge #11: Hairy Creature (with hair done without a fur system or instancing).

    © ©2015 Artur Julian Żarek

  4. Some changes/additions to the spline tool in the retopo room could open up a nice Lightwave fiberfx guide creator: 1. Export splines to LW FiberFX compatible guides. (a general spline export would be nice also) Each guide is made up of a 2 point poly chain and a 1 point poly "root" as the base. (see attached sample. And a description on Worley's site here under "Guide Geometry".) the root poly needs to have a separate surface (ie called "root") The rest of the 2 pt poly chain can be called "Fiber" The order of guide creation is important. One way that seems to work is to first create the root 1 point poly at the first point of the spline, then create the rest of the 2 point poly chain. Repeat with the rest of the splines. Creating all the 2 point poly chains then going back and creating all the 1 point root polys does not seem to work. 2. Option to "snap only base". While drawing spline, snap only first point of spline to surface then draw spline on screen plane (ie when cursor leaves object and draws in empty space) this way we can draw splines perpendicular to the surface or raised while the root is attached to the surface of the object. 3. Option to "stick spline base". Stick allows the spline to be modified either by point or by brush but the user cannot move the root. 4. Option to keep distance between points of spline so we can modify their position but keep length of guide the same. 5. Allow the brush to modify multiple splines. 6. Allow points on the spline that are not snapped to surface to be selected and modified. sample_LW_Hair_Guide.zip
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