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Adam Gibson posted a topic in Tutorials and new feature demosHey Guys, I just created a new tutorial for creating game assets for Unity 3D. Hope some of you find this helpful. 3D Coat 4.7- Volume #24- Creating Game Assets http://www.learn3dsoftware.com/3dc_4_vol_24_unity_assets.htm -Have you ever wanted to Learn How Make 3D Models for Video Games? -But Don't Know Anything about Video Game Programming? -But Still Want to Get Hired or Sell 3D Models for use in Video Games? Then this is the course for you!! *You Do Not Have to Learn any Programming Skills to make 3D Models & Textures for Video Games!! *You Just Need to Learn the Skills to Convert, Import and Set-Up your Models & Textures in a Ready-to-Use Format for the Unity Game Engine. *Once you have done this your job is done and it's now up to the Game Programmer to take it from there. -Adding this new Skill-Set to your Current Knowledge Base can greatly increase your ability to break into the 3D Gaming Industry!! In this training volume 3D Instructor Adam Gibson will show you how to convert your 3D Coat models and textures for use in the Unity 3D Game Engine software. You can download a FREE Version of Unity 3D with no other purchases necessary. Some Topics Covered: 1) Standard (Spec)Workflow (Export/Import), 2) Standard (Metallic-PBR) Workflow (Export/Import), 3), Unity UI (User Interface) Basics, 4) File Formats, 5) Tips & Gotchas, 6) Unity Export Presets in 3D Coat, 7) Making Prefabs in Unity, Assigning Textures to Models in Unity, 9) Spec/Gloss Maps (Smoothness Slider), 10) Creating Unity Packages to Bundle Up your Model Collections, 11) Selling Your Models on the Unity Store and much much more!! Table of Contents for Volume #24 Chapter 1- Intro Chapter 2- Course Goals Chapter 3- Unity Export Presets (Basic Concepts & Texture Channels) Chapter 4- Standard (Spec/Gloss) Export Workflow from 3D Coat Chapter 5- Standard (Spec/Gloss) Import Workflow into Unity 3D Chapter 6- Standard (Metallic) Export Workflow from 3D Coat Chapter 7- Standard (Metallic) Import Workflow into Unity 3D Chapter 8- Emissive Channel Set-Up & Export from 3D Coat Chapter 9- Emissive Channel Import & Set-Up in Unity 3D Chapter 10- Final Bonus Unity Training (Basics) Chapter 1- Intro Chapter 2- How to Create a Project File Chapter 3- How to Import Models and Textures Chapter 4- Scene Tab/Window (Create, Save, Open a Scene File) Chapter 5- Layout Tab (Single and Multiple Views) Chapter 6- Hierarchy Window Chapter 7- Project Window Chapter 8- Inspector Window Chapter 9- Perspective & Orthagonal Views Widget Chapter 10- Perspective Camera (Move Up, Down, Left, Right) Chapter 11- Perspective Camera (Rotate) Chapter 12- Perspective Camera (Zoom) Chapter 13- Move Objects (Models, Lights, Cameras) Chapter 14- Rotate Objects (Models, Lights, Cameras) Chapter 15- Scale Models (Axis Control Widget & Corner Widget) Chapter 16- Frame Object/Item Chapter 17- Light Basics (Type, Color, Shadows, Range, Intensity, Duplicate, Rename) Chapter 18- How to Create a Prefab Chapter 19- Unity Packages (Export/Import) Chapter 20- Models with Same Surface Name- Gotcha & Fix Chapter 21- Models with Multiple UV Maps- Gotcha & Fix Chapter 22- Selling your Models/Textures on the Unity Store Chapter 23- Final Running Time: 4 hrs. 1 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner