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All, I posted the below message in a Godot forum.. in summary, my question is: how may I go about combining (exporting) intersecting sculpted objects into one object (hopefully without destroying the current paint job that I've done) OR export separate texture/materials so that I can load them all in Godot. I'm also open to any other best practices or ways that you would go about getting Godot to load the textures correctly that I have not spoken to here. Sorry if I am not clear, there is a bit of a learning curve and I'm doing my best to catch up as I just bought the software last week. Thank you all, Rainger I then received a few messages basically saying.. I also got the response..