Can 3d coat work with depth maps? Not talking about normal maps but depth maps that affect the geometry after retopology.Trying to do some greebling modeling. I know I can use alphas for that but the retopology is a nightmare. Could also do it through stenciling but still have the same problem. I know zbrush has that capability; you can apply depth to a topology mesh. But id rather be able to do it in 3d coat. Simply, is there a way to apply a depth map to affect geometry to a sculpt after it's been retopologized and uv'd? In 3d coat?
Thanks for any response.