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Found 50 results

  1. Carlosan

    GH2

    From the album: Carlosan

    Weapon design for publicity. I used Blender for modeling and 3D-Coat for textures. Rendered in Cycles.

    © @Andreoni

  2. AntonTenitsky

    Bigrail

    From the album: Bigrail

    Railgun turret fully done in 3D coat and rendered in Keyshot. I share my techniques on my channel - https://www.youtube.com/c/AntonTenitsky
  3. micro26

    Doom Bolt gun

    I made a doom fan art weapon. Hope you like it. Modeled in blender with hardops and textured in 3d-coat. You can also check it on sketchfab
  4. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  5. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  6. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  7. Continuum

    Capsule pistol fpview

    From the album: Capsule pistol E. Ebigta

  8. Continuum

    Capsule pistol, detail

    From the album: Capsule pistol E. Ebigta

  9. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  10. Continuum

    Capsule pistol

    From the album: Capsule pistol E. Ebigta

  11. yaschan

    Weapon for games

    This is my weapon concept for games. Modeled and retopoed in 3D-coat. I used xNormal to bake the normal maps.
  12. netgoblin

    SMG Micro M56

    From the album: netgoblin 3D

    Original awesome concept art by xparament. 3d modelling in 3dsmax, texturing in 3dcoat. Stats: 5449 tris, 2999 verts.
  13. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  14. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  15. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  16. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  17. Axel6430

    Desert Eagle

    From the album: Desert Eagle

    My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles.
  18. netgoblin

    Lazgun

    From the album: netgoblin 3D

    Modelling - 3dsmax, UV-unwrapping and texturing - 3D Coat.

    © netgoblin (c)

  19. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  20. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  21. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  22. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  23. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  24. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  25. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

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