Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'high to low'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 1 result

  1. Hi 3D Coat Users! Okay, so I'm very new to 3D Coat, and I'm having some trouble baking... I've been trying for hours to figure out how to bake a high poly model (That does NOT have UVs, and that HAS been painted in 3D coat already) onto a low poly (Has UVs but no textures). I tried out the texture baking tool in the paint menu, but it only gave me an empty colour map instead of the details I've painted (Though granted, it was kind of in the shape of the low poly UVs). I tried messing around in the Retopo tab too, but whenever I AUTOPO and UV the high poly, it doesn't apply the UVs that I create. I can see them in the preview in the retopo tab, but when I jump back to the paint tab I just get an empty checkerboard texture editor panel. I've just tried importing my low poly into the retopo tab, and I can see it, but I don't know how to apply the geometry from this to the model (I've managed to bake out a normal map for the high poly already by exporting it as an .obj and running it through xnormal), so at this point all I really want is the colour/diffuse map, which doesn't really need the high poly. I'm sorry, I know this probably sounds confusing, but I'm really stuck! Thanks in advance!
×
×
  • Create New...