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Found 6 results

  1. Hasuman

    Deacon of The Deep

    From the album: Hasuman's Art

    That's a face even his mother won't love! Homage to a really fun boss in Dark Souls 3. Worshipper of a cannibal saint.
  2. Hi everyone this was a collaborative project I have been working on with and extraordinary concept/comic book artist Gary O Donnell. You can check out he's interview at comic book weekly here http://comicbookinterviews.weebly.com/interview-gary-o-donnell.html Also Gary's facebook page https://www.facebook.com/garyodart1/?fref=ts So check out he's page if you need concept art.
  3. ebitz

    BoxHead

    Initial stages of new character floating around in my head for a while now.
  4. ajz3d

    [WIP] Xtro

    This was my first model done in 3D Coat. Basically it's a lab rat because I've been experimenting on him a lot (http://3d-coat.com/f...showtopic=10459) not to mention that I was learning 3D Coat on this poor sod. No Live Clay was used. Voxel sculpture was done in 3.7.08B and I didn't even know about beta tools back then. It's a reproduction of an alien-human hybrid from the first minutes of the "Xtro (1983)" film directed by Harry Bromley Davenport. It's one of those horror flicks you either love or hate. Very weird and bizarre. I remember seeing this creature on a back cover of a VHS tape when I was a kid and it scared the crap out of me. Picture descriptions: Image #1: Early version of xtro with beast claws and ugly feet (bleh!) Image #2-6: Various renders. Note the lack of texture on the teeth and a missing tentacle. When I was swapping the claws with human feet and hands I somehow ended up with main model and teeth+tentacle being separated into different scene files. Don't ask me why... Also, there are no eyes. Never did them in 3D Coat. There was no need to. Image #7: Everything back together. First SSS shader tests.
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