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Found 3 results

  1. So the snake, spike and similar brushes automatically apply boolean to new strokes. If I want to keep them as disconnected parts (for easier adjusting, posing, topo moving), I have to create new sculpt layer for each stroke then merge them later, which is quite clunky. Is there anyway to disable this auto boolean?
  2. Hello everyone, Here is an easy process to create a nice Lowpoly Skull! Thanks for watching!
  3. This is part of a serie of tutorials about a Low Poly Scenario I created for a game. Feel free to ask any questions. Thanks for watching!
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