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Rygaard posted a topic in General 3DCoatI would like to share with everyone some suggestions and ideas that can improve the experience of using 3D-Coat. At first, observing the interface elements and the way that 3D-Coat behaves (programming codes), I directed my ideas and suggestions accordingly. Although the suggestions are simple, I think it would greatly improve the use of the program. Certainly, I could have had more complex ideas, reformulating menus and other elements, as well as interactivity, but I know that developers would have to spend a lot of time developing more complex and advanced code, for this reason I decided to try to control myself and try to make things simpler using and taking advantage of what we currently have and know within 3D-Coat. Your ideas and suggestions are very welcome! And who knows, in the next versions of 3D-Coat some of these ideas will appear in the program. Wouldn't that be great?
Hey I'm new to 3D coat and i'm looking for critiques to help me improve I sculpted these three models from character model sheets found on the net to help improve my abilities. the robot spy was referenced from firstname.lastname@example.org The two anime models are refferenced from Charochai.com
I realize you can smooth in Surface mode and it will try not to destroy your mesh, but if there is a way to improve on the smooth (as I'm sure is already being worked on anyway), such that it is completely non-destructive that would be awesome. The only way I can think this could happen is to be able to adjust a locking plane that cuts perpendicular to a very thin part of a mesh you want to smooth that "blocks" the smooth operation from destroying the mesh.