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bperes posted a topic in General 3DCoatHi all, I sculpted this vinylmation Mickey Mouse figure the other day and any inorganic sculpt is a bloody pain to get to be even and consistent. Interestingly enough for me, the arms were the hardest thing to do on this thing! How would you approach making the cuff on on Mickey's glove? So I tried cutting a section of the arm out because the arm is a specific shape and I wanted to maintain that profile. Then I tried to use the brushes to bloat the resulting cylinder-like shape to a rounded donut shape. It was incredibly uneven, and I had to noodle a bunch just to get it to look smooth. Starting from scratch, I tried using the pose tool, thinking I can just scale up an even band of voxels. But selecting that band was hard because I could not make a soft enough selection easily no matter how many times I clicked on "smooth selection". I ended up here using splines to make a donut and filled it in. Then I just kept moving around the cuff and sculpted it as smooth as I can go. I just feel there's a better way to do this. Thanks!