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Found 3 results

  1. So I have a question, I was trying to do this in Blender, but then I find out 3DCoat and decided to give it a try to see if it would make this any easier. The idea is that I have a model with some curves on it and I want different curves fragments to unwrap as square islands, that way the texture deforms and follows the contour of the object. You can see on the attached image: On Top: Blender - After some vertices alignment and some tweaking it kinda works, but it's not an easy process. On Bottom: 3DCoat - Not to mention that I created more islands, but to illustrate the point it works, that's where I'm at. Problem been that I'm not even sure I can turn those islands into rectangular shapes. Is there any way to do it? Thanks in advance.
  2. Ferdinand

    Auto Scale without moving UV islands

    Hi, I've got a rather simple question. Is there any way to use the UV Room's Auto Scale command without triggering 3D Coat to automatically realign all UV islands as well? The problem is, that I painstakingly arranged different 'sub-islands' in Cinema 4D, so that things are a little more organised once I start working on the global UV map in Photoshop. All I need, is to scale all these sub objects' UV maps to the same size. Clicking on the Auto Scale button makes this simple, however, it instantly messes up my initial layout, by rearranging everything as it sees fit, meaning I have to recreate my layout from scratch. If you could Auto Scale without any realignment taking place - let's call it "Auto Scale In Place" - there might be overlapping islands, but I could quite easily move things around, keeping my initial layout. There would still be work to do of course and it would be fiddly, but it would definitely be quicker, than having to create the entire layout from scratch. So is there a way to achieve this in 3D Coat? I haven't been able to find it. Or would this be a feature request for a future update? Thanks for letting me know!
  3. wupto

    UV mapping - stack islands

    Hi everyone, I'm wondering if there is an easy way to stack islands when they have the same element, like in this example, I made a tree with many leaves and the UV map would look like this: http://i.imgur.com/A72DcZL.png So if I would do that manually I had to scale and move every single island and it would not only take a long time but also never really be accurate (http://i.imgur.com/mjWIKHf.png). Is there any way to do this better? Or at least a way to scale all the islands equally so I'd only have to move them manually? If not, maybe in another program like 3ds max? Thanks!
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