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Found 28 results

  1. tcmeric

    Texture Bake - High to Low

    Hello. I am attempting to do a texture bake from high to low, although the topology and UVs are quite different. I watched through the texture baking tool video several times, but maybe I am missing a step. Or, maybe this is just the limit of the tool? The overall shape and dimension of the two are the same. Ive attached screens of my low poly, high poly and the resulting texture. Low Poly reference mesh.
  2. MadMan

    Import problems OBJ vs. STL

    Hello ! I have this problem at importing a mesh. In rhino is ok shaped and I export it as obj or stl. This is the model in rhino. This happens when I import is as OBJ... mesh is changed... new polygons appears but the details are kept like the initial model. Only mesh is in addition. Why ? AND this is when I import as STL... NO addition but the details are hardly affected and the mesh looks awful.. After the RES+ for STL imported it looks like this... What can I do ? I want to import a clean model for surface detail modelling ? Can anyone help me ? Thank you !
  3. Haunted

    Ideas for creating plane base hair?

    Hi, I want to try to create a hairstyle in sculpt mode using planes. I tried the Curves tool but there is no option to create flat plains. Or is it? Do you have any idea how to achieve something like this (just the hair):
  4. Ok so I am a user who prefers blender for modeling and 3d coat for texturing, however i want to just make the model in blender and do the rest in 3d coat. so baking, uv mapping, and texturing. for the life of me i cant seem to understand this in 3d coat.. is there a step by step process i would need to do so i can import low poly, uv map it import high poly and bake it onto the model and move on down to the paint room to finish off? i basically have to skip the baking part and do it in blender or do the uvs and bake in blender.. which i really dont want to do. Thanks for any help you can provide!
  5. Wybie

    MAR-z0

    MAR-z0 is 3d low poly model maked in spare time. I had a friend he liked very much “Toki”. MAR-z0 is an acronym that recalls its name. 3D-Coat haved a lot importance for creation model. I have retopogized from hi-poly model, texturized, baked and render. I think about 3D-Coat is one of best software for this. I try now to improve my skills for sculpt but is not simple... I arrive from ZBrush. ;-)
  6. Hi everyone, Here is a tutorial for those who are curious and want to start animating in Blender. You can find the other parts in my channel. Thanks!
  7. Gabriel Aguiar

    Low Poly Skeleton

    Here is the process of creating a low poly skeleton and making sure we get the most important features of each bone. Thanks For Watching!
  8. Hi everyone, Here is a tutorial for those who are curious and want to start animating in Blender. You can find the part 01 in my channel. Thanks!
  9. Gabriel Aguiar

    Animating a Pirate-Chest

    Hello everyone, Here is a tutorial for the more curious ones, that will help to get into animation with a nice Pirate-Chest! Thanks For Watching!
  10. Gabriel Aguiar

    Lowpoly Skull using Blender

    Hello everyone, Here is an easy process to create a nice Lowpoly Skull! Thanks for watching!
  11. I've been working on a car from Mad Max, the War Boys "Elvis". I've got quite a bit of a done already, and posting it on The Foundry forums, now that I'm using 3DC for some of the assets, here we are. I'll try to update this thread when I update the TF thread as well. All modeling done in Modo, except for the seats, which I sculpted in 3DC. Retopologized and baked the normal map in Modo. I'm pretty much done modeling the engine, the body and interior. I am now moving on to the .50 cal..
  12. From the album: "Elvis" War Boys Car/Mad Max

    WIP of the 50cal

    © Javis Jones 2016

  13. From the album: "Elvis" War Boys Car/Mad Max

    Finished UVs, w/ UV checker render

    © Javis Jones 2016

  14. From the album: "Elvis" War Boys Car/Mad Max

    Finished unwrapped UVs

    © Javis Jones 2016

  15. From the album: "Elvis" War Boys Car/Mad Max

    Finished modeling portion of "Elvis"

    © Javis Jones 2016

  16. From the album: "Elvis" War Boys Car/Mad Max

    Finished modeling portion of "Elvis"

    © Javis Jones 2016

  17. From the album: "Elvis" War Boys Car/Mad Max

    WIP of the 50cal

    © Javis Jones 2016

  18. From the album: "Elvis" War Boys Car/Mad Max

    Interior /w Seats and the door ripped for easier viewing.
  19. So I merged multiple 3D Coat files into one scene. When I press 6 (low poly on), everything is positioned correctly, but when I press 6 again (low poly off) it changes the position of the objects. I'm trying to get everything positioned correctly for the Render room. Is there a way to get the high poly objects to go to the same position as the low poly ones without moving everything in the transform room part by part?
  20. Wybie

    Kraken

    Hello , I wanted to show you my latest model . Hope you like it
  21. Another death trap for FFX Runner Undead Rods. Textured in 3D-Coat http://ffxrunner2.ffx.it/rigging-the-disk/
  22. Hello. I have a low poly model and i'm trying to figure out how can i paint in 3D Coat without constantly fix everything in photoshop. I have this model that the uv was made with half the mesh and then applied symmetry, overlapping shells. the problem is that the 3D Coat brush is horrible to paint over any seam, even those that do not overlap have some sort of problem already tried to send one overlapped shell to 1-0 (no overlap, each shell in a UV room) and still the problem persists I am using 2048 texture size what am i doing wrong? how to avoid such problems with this UV type and seams?
  23. Michaelgdrs

    Rat Low poly final

    From the album: Animals

    Final submission for 11th 3D Coat Challenge

    © Michael Bitsakis

  24. worldcrafter

    polygone reduction

    how would further reduce the poly-count of an already textured and retopoed mesh? its already quite low poly, but how can i make it even more low poly? can i perhaps do a kind of 2nd retopo? if so, how? ty
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