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Found 8 results

  1. geo_n

    Clipping mask support photoshop

    Do we have clipping mask support that is compatible with photoshop clipping mask. I currently still bounce back and forth ps and 3dc but the clipping mask doesn't work. Wish there was a way to support this non destructive workflow between ps and 3dc.
  2. McCabe

    Freeze/Mask from Decimation

    Hi all, quick question... Is there a way to mask an area from the 'Geometry>Decimate' command, would be great to have a bit more control over that and allow me to be more aggressive with the Decimation. Cheers. ^^
  3. Определился с топологией, перешёл в работу с мешем, для снижения нагрузки и хочу попросту зачистить часть сетки от лишней детализации. Маска не предохраняет высокодетализированные области к сожалению. На картинка видно полосу, прошедшую через ухо.
  4. Как получить маску или Color ID для раздельной покраски деталей? Я сделал небольшой объект для примера. Будет сделана ретопология этого объекта. Шестерёнка и кубик будут цельным объектом. И только кубик будет сделан геометрией - а на месте шестерёнки будет плоский полигон. Шестерёнка будет запечена в карту нормалей и после этого покрашена. Как сделать так, чтобы шестерёнку можно было красить отдельно от кубика? - И так чтобы не рисовать заморозку вручную. Можно ли как-то запечь отдельную маску для шестерёнки? Или любым другим образом автоматически разделить её с кубиком - так чтобы при покраске кисть не красила кубик, а красила только шестерёнку. Шестерёнка и кубик находятся на разных воксельных слоях - это может как-то помочь в создании масок?
  5. worldcrafter

    Help with "Freeze selection"

    Is there a way i can use one object as a sort of mask for another, I know the "subtract from" does this essentially, but I want to use one object as a selection tool to freeze an area of another. Also, Does 3dcoat have an invert selection function for the freeze tool?
  6. Hello, I working on figuring out a good workflow to create tileable normal maps for use in unreal engine. In 3d coat I'm in the paint room trying to use 2d images that I create as masks to paint on normal depth. When I try it I seem to get some sort of banding in the depth. It's hard to explain so hopefully these sample give an idea. Is there some setting I'm missing or a specific file format to import that would smooth these out? I can't upload the original mask I used since its over 10meg but here's one at half res to show what I was working from. The mask I used was 2k and the UV map I was painting on was also 2k. The mask I created was uploaded from a png file. Any ideas? Thanks
  7. alvordr

    Freeze/Mask Voxel Mode

    Is there a way to mask off an area of a Voxel mesh in Voxel sculpting mode, as you can with the Freeze tool in Surface mode? I do a lot of sculpting in Voxel mode and cannot figure out how to set a mask.
  8. Here's a quick video demonstrating how to use a layer to mask another. Vimeo: Youtube:
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