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Showing results for tags 'merging'.
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I`m moving between applications in my workflow (sculpt in 3D-coat, paint in Substance Painter). I have heard that the following is possible, though I`m unsure how exactly. I want to : 1. Import a mesh (originally sculpted in 3D-coat, but textures are generated in Substance Painter) 2. Import multiple texture sets for said mesh (from Substance Painter: they all belong on the one mesh, but for different "parts", and therefore needs to be merged since it can`t be done that way in Substance Painter) 3. Somehow combine the textures into a single UV-tile (that can later be applied to the mesh inside of e.g. Maya). 4. Export (... the newly combined texture as a single file.)
Hi! When i import my LP mesh into surface mode to sculpt some details on it, after merging (after hitting "Apply" and choosing e.g. LiveClay tool) it becomes like this (on the right): Is there a way to keep the sharp smoothing groups? Or to preserve original smoothing groups?