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Found 3 results

  1. I just found out about this free program written by researchers at the Swiss Federal Institute of Technology in Zurich. It performs automatic retopology and also guided semi-automatic retopology. It was demonstrated at SIGGRAPH Asia 2015. You can download it from GitHub for free (the actual compiled executable app is there). The license there says that you can use it for any purpose (including commercial purposes), also see the license there for any further questions. I haven't had a chance to try it yet, but I am interested to see how it compares to 3D-Coat's Autopo or Zbrush's Zremesher. Demo video: https://www.youtube.com/watch?v=U6wtw6W4x3I Download from GitHub here: https://github.com/wjakob/instant-meshes I will try to test it sometime this week if/when I get time. If you test it out, please post your results in this thread!
  2. Hey my fellow Artists my problem: what i want: import fbx file and paint them, export the textures and use them in Unity What I can do: works perfectly with a single fbx file with one mesh problem: fbx files which hold several other fbx files (armor, bodyparts...) with their own texture sets When I import it in 3d Coat I get the whole model with all parts kind of randomly lying around in the paint room is there a way to separate the fbx files? like just getting the armor, painting it, and maybe combine it later again with the main fbx?
  3. I am sculpting a very large model, so I have split it up into segments/separate objects. Does anyone know of a method/software to seamlessly sculpt accross multiple meshes?
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