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Found 3 results

  1. Is there a way to increase or reduce existing metalness? I don't see the option in Color Operations.
  2. Hi... I am texturing a mechbird I modeled in Groboto3D, Hexagon3D & Wings3D. The mechbird is comprised of 4 separate objects - body, head, right wing, left wing. All four objects are imported into 3DC and uvmapped and painted (which I would like to add is a very pleasurable experience). The body was saved as a 3DC file. The head and wings are also saved as a 3DC file and also exported as OBJs. When I'm finished I open the body 3DC and then import the head, right wing & left wing OBJs. However I lose the metalness (glossiness of the head & wings). Below are screen captures of the body & head in the paint room after being uvmapped.
  3. Okey so i am making a sword. First I made the blade and then i made the hilt. A fter retopologizing the blade i painted it and everything went fine. But when i tried to paint the hilt i do not get any metalness or roughness. in the submitted picture i painted with the same brush on the hilt and the blade to show that the metalness only affects the blade. Please help me.
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