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hello, I´ve done some sculpting and exported the object to obj/fbx and iomported it into another 3D app (MODO). The issue is, objects imported from 3D Coat seem to be not "centered" at 0,0,0 in my modo-scene. Objects have a little offset (dont know why) - is there a way to force objects to be centered in 3D Coat? Like origin/pivot is at coordinate 0,0,0 in the scene? Kind Regards
Every time i import an .obj to 3DC in any way! Import > .obj or File > New > Vocel Sculpting/Surface Sculpting The .obj appears off center and it really bothers me! I tried a lot before coming here, but i cant quite get it to work.