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  1. I am primarily a sculptor and the little I knew of material creation was obsoleted with the advent of pbr materials. So some questions/points. 1. I notice that Unity and some other 3d engines have pbr. Is there a common origin of all pbr systems? Is 3dc pbr descended from one of these other engines? Essentially, I'm trying to determine if pbr materials can be imported into 3dc from one of these other systems. 2. I've worked with textures in Bryce (by no means an expert) and based on that have created (kludged together) some smart materials. Quite unimpressive results. I've watched the video Javis made. It is clear he has developed a confident fluency with this tool. But I think he, like a lot of experts, forgets how diverse (dumb?) the audience might be. Also, that video in particular is a little blurry (I like to be able to see the path names for files used). Are there other videos in the works? Ideally, I could use a careful and thorough demo of each property in a layer, both by itself and in conjunction with the others. For example, I need more on info how to adjust and use noise. The conditional property looks really cool. It is clear that the primatives are there - I just don't know how to use them. 3. I find I need primarily sand, rock, and stone materials, and I think at this point I may have to buy them. It would be really ideal if 3dc had a huge palette of diverse materials as was shipped with Bryce 5, say. Like every follower, I depend on the kindness and patience of able leaders. Thanks.
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