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Found 1 result

  1. Hi Professional Software Developers, Seriously frustrated, so attempt to overlook any snark that comes through. I'll start with the forum issues. I cannot seemingly post in the 3D Coat section, nor can I reply to any posts in the 3D Coat section, neither in that section, or from the front page (Those sections are greyed out). Why can't I post there? Thus, I have posted here. 3D Coat problems. Pink Edges for 'Sharp Edges" seem to show up no matter what I do. I've seen people say: "select all edges and Clear Sharp" but, I've never seen a "Clear" sharp button on the UV-Unwrap menu. Here's my process in image format: As you can see, it defaults to the hateful pink edges even without requesting it do this, and while ia see a button proclaiming Sharp Seams, how the heck do I remove ALL sharp seams. I HATE, HATE HATE these pink marks, obscuring my seam markings. Please please turn them off by default. 3) Something it also does, which is infuriating, is move parts of my FBX file around. I've tried 'No Center Snap', I've tried 'Center Snap' selected, and without seeming cause, messes up positioning on SOME fbx files. Nothing like this happens upon importing the same files into Zbrush, Substance or Marmoset. The files originate from 3DSMax and I always export with the same settings, and sometimes, it messes up the alignment some parts in relation to other parts. 4) Sometimes, edges are very close together, and my brush will simply not get small enough to select a particular edge when trying to make a seam. It'll snap to selecting one seam close to it but it avoids the seam I want. Very very annoying. 5) Sometimes parts of a mesh, upon using 'Unwrap', tangle the hell up, and become INCREDIBLY SMALL... and it takes me ages to see that they've done that if it's a spare polygon or three, but regardless, every time I try to flatten them out, they re-tangle up and become tiny, requiring me to use a rectangular lasso to select them. Large chunks of poly-space can end up invisible in the UV Preview space. Guys, it's getting to the point that it's (I can't believer I'm saying this) easier to UV unwrap in 3DSMax. Can we please go back to making this program rock solid and really good at what it does, and be LESS worried about adding the kitchen sink?
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