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  1. Hi! I just finished my quick project (my other project is still being worked, but my demo ran out and I'm waiting for the end of the month so I can buy the pro version)! Prehistoric animals are my favorite things, and while dinosaurs are really popular, I like post-dino era beasties more. I recently bought Eurohippus by DinoRaul from a sale, and while it comes with two lovely skins, I decided out of lark to make my own version. I painted it in two parts: first diffuse and then customized bump & displacement. I used new sub-surface scatter shaders in DAZ Studio 4.6, and while I am not 100% satisfied (then again, I never am, I just need to learn when to call it quits), I think this is as good as it gets in my hand at this stage. I have a lot to learn before I can even think about cranking out professional stuff. So if you have EurohippusDR and want to give it a spin in DS4.6, or if you have the model and want to try a new skin and aren't afraid of making your own settings... here's the free skin if you want to grab it. Protip: It is a very good idea to add more geometry to the critter, and crank up some subdivision. Catmull-Clark Legacy algorithm works the best, Catmark is OK as well (DS4.6). Second, you may want to replace the hair surfaces (mane, tail, ear tufts) with fibermesh or dynamic hair; I have a LAMH (Look At My Hair) plugin hair in the works right now.