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  1. Hello, I've used 3D Coat for a while (I've even done a few videos about using it) but haven't followed as closely as I should lately. I have some what I guess are basic questions, but there are areas of confusion for me dealing with work flow. As a hypothetical example, let's say I want to model a detailed human body, and paint it. My questions is what is considered to be the best workflow for that now? I know Live clay / surface mode has been added. Here's the way I'm thinking it would be done. I realize that there are, as in most things, several ways to accomplish this, but am looking for a good and/or logical way if you will. Is my logic below totally wrong? 1. Create the basic body shape (I'd use curves). 2. Switch to Surface Mode and use the live clay tools to get everything as close as possible to the shape I want, but not detailing it. 3. Switch to voxel mode and continue detailing & up-res until it looks like I want, sans pores, small wrinkles etc. Add larger detail things like knuckles, nose, eyelids, fingernails? I say "not detailing it" in surface mode, cause it seems like once you switch to voxels all of your details from surface mode disappear. Is that right so far, or sound close? Here it's a little more murky to me. Let's assume this will be a game character, not something for print... The way I would have done this before would be to retopo the model, create UV maps and paint those. But I guess we can paint on voxels now? So, where to go from here? With such a large tool set, I don't think I'm the only one who wonders this. Thanks to anyone who replies. Greg
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