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Found 3 results

  1. It seems simple, but I just can't find an answer. I need to project a part of an image in my Texture Editor, right on the UVs. But as I'm trying to use projector it shows up only in 3D view. I found the tutorial where the guy do what I need to achive using PBR Material window by drug-and-drop the material to a Texture Editor, but when I try to drug-and-drop Smart materials they are not reacting. So how can I place part of an image to the spesific area of my UVs?
  2. I'm learning 3D coat. I want to use it to do projection painting on a model but I can't get it to work correctly. Firstly I tried importing my image to a stencil but the the color was supper washed out like the lightness was turn up to high no mater what setting i choose. I saw a tutorial on line that shows importing an image to a material. When i do this and paint through the image the result is tinted blue no mater what i do. I only have color chosen and i turned off the color swatch in the upper left. seems like this function should just work. I really want to love 3d coat as it does some things so well but why should this simple task be difficult. any help appreciated. thanks, Nathan
  3. Hey guys, Thought I would take this question to the community since I have been battling with it for years now. I jump back and forth while texturing between Photoshop and 3dcoat and eventually I'll start to get warping textures that only show up when im in the external editor(Photoshop CS6). Once saved and sent back to 3d coat the warping is completely gone.I still have no idea what this is or why it is. I'm currently using the 3d Coat 4.5 BETA but I've experienced this issue in every version of the program.It is not exclusive to the beta. I left an image to further articulate what I mean. Any help would be great.
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