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Carlosan posted a topic in General CG Discussionhttps://www.darktable.org/about/ darktable is an open source photography workflow application and RAW developer. A virtual lighttable and darkroom for photographers. It manages your digital negatives in a database, lets you view them through a zoomable lighttable and enables you to develop raw images and enhance them. RAW is the unprocessed capture straight from the camera's sensor to the memory card, nothing has been altered. There are multiple alternatives in the open source world for RAW development (ufraw, dcraw, rawtherapee) but darktable tries to fill the gap between the excellent existing free raw converters and image management tools (such as e.g. ufraw, rawstudio, f-spot, digikam, shotwell). It focuses on the workflow to make it easier for the photographer to quickly handle the thousands of images a day of shooting can produce. It's also one of the very few FOSS projects able to do tethered shooting.
http://rawtherapee.com/ RawTherapee is a cross-platform raw image processing program. RawTherapee comprises a subset of image editing operations specifically aimed at non-destructive raw photo post-production and is primarily focused on improving a photographer's workflow by facilitating the handling of large numbers of images.
Hello, So forgive my lack of knowledge in this area, but I'd like to write a rawvox file from a series of images. All I need to know is the exact structure of the rawvox file. I've seen in previous posts in this forum the structure is as follows: --- int Magic 'RVOX' int SizeX int SizeY int SizeZ int bits_per_voxel - 8,16,32, 32 means float values ...raw voxel data... --- The thing is though, I don't know how this translates to the actual writing of a file. When I open a rawvox file in a text editor, all I see is 'XOVR' followed by unreadable characters. Does this mean I can't just write a file directly - must it be converted to something that's not human-readable first? Any help would be greatly appreciated! What would a rawvox file of a simple model look like - say a 3x3 cube of solid voxels?