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Showing results for tags 'retop'.
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Is it possible to use the new curves implementation to allow a user to place Hair Cards ( UV'd Geo from the Retop Room ) smoothly along the curves ? The curves themselves are a great addition, it seems they would be perfect for this type of work?
Well finally got around to weapon retopo. I probably went about it the hard way, of course! I retopoed every piece at the mirror symmetry line. So both sides of every object are mirrored and split at the center. Actually a couple parts left(main housing needs to be done in Blender 3D, it's like a cave and auto-po can't handle it.). Now I have to line up loops and join seams. Does anyone actually import weapons in separate pieces like that(but joined as one, except animation parts)? It would work but I don't know how acceptable it is, or actual problems with it. I probably should have joined some continuous parts and retopoed, would have saved time actually. Well it was good practice retopoing different shapes anyways!