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Found 4 results

  1. hello . this is Multi resolution and Sculpt layer problem. version is 2024.01 when I use pose tool on multi resolution and sculpt layer , symmetry is broken. low level resolution -> posing -> high resolution -> asymmetry. please watch this video. symmetry.mp4 and, when I change resolution level after I delete sculpt layer, the base mesh is broken. please watch this video. mlshape.mp4 if this problem fix , 3D-coat posing method will become excellent. anyone, do you know how to do?
  2. Hey everyone, I have 3 doubts: 1) Saving a mesh or object from VoxTree in 3b format. Can this 3b object keep all the work done on layers of sculpture related to it? In the test I did, the 3B file does not save sculpt layers relating to the mesh of the VoxTree layer that I saved in .3b when I import this .3b file. With you, do the same thing happen? ---------------------------------------------------------------------- 2) I was thinking of separating objects from VoxTree (dismember the project into mini projects) where the main file could be lighter and smaller ( just a container for the mini files .3b files that are part of the same project ). An example would be a sculpture of a character. I separated in the Vox tree : * Character Container |_ character mesh |_ Clothes |_ Accessories. I would like to do something similar to what happens in the Blender program. Having a main file and in it I would use the Append or Link method as needed. When I worked on a 3b mesh and saved, it would automatically modify file 3b. and in the main project this file would be updated and modified. Could I do something like that? ------------------------------------------------------- 3) You could kindly indicate to me an open source or free program so that I can fully organize myself in my private projects in the sense of task and asset management, calendar and etc (preferably it is just a single program for better usability). The program I was testing was Redmine, but it's complicated in upgrades and stuff. I also saw an opensource program called Tactic, but I did not understand anything, very complicated and I did not find any video that would explain the running beginner users like me. thank you
  3. I would like to know if 3D Coat has sculpt layers that allow you to perform tweaks/moves on a layer and then control the layer strength with a slider. I want to work on a head object with final topology / UVs and create a number of facial expressions. I want to make them on separate layers and control the strengths to preview the animation (similar to sculpt layers in ZBrush or blendshape envelope in Maya). This will also be useful when painting hard-to-reach areas when doing texture painting. For example, painting inside the mouth cavity or inside deep facial folds and creases. Thanks!
  4. mantis request (please if you like the idea support it with +1 / ty) http://3d-coat.com/mantis/view.php?id=950 Sculpt layers let you organize your sculpting and combine forms and details in a non-destructive manner. You can create a layer and then sculpt so that only the new details appear on the new layer. To modify your sculpting on that layer you can either perform additional sculpting or remove the layer without affecting details on the base mesh. Sculpt layers combine in an additive manner. They behave much like layer systems in 2D image editing applications such as Photoshop® , but record 3D sculpting information. ----------------------------------------------------- Sculpt layers let you: - Maintain sculpted elements separately from one another. - Adapt to changes in art direction - Form or detail on one layer can be modified or removed without affecting information on other layers. - Split surface detail for a shader - For example, you can create texture map sets for a shader with separate channels for skin, mud, warts, and scars, then store each channel's detail on a separate layer. - Explore different design directions - Create a new layer to try out a new idea.
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