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I just wanted to create a thread here dedicated to hard surface sculpting/modeling in 3D-Coat. Feel free to post any tips, tricks, tutorials, or whatever you know about it so as to help the community out. I'll start by adding a nice timelapse video I found on Youtube. I saw some useful techniques used here that I thought were worth sharing. Enjoy! http://www.youtube.com/watch?v=3AVERcG9Qy8
Hello, I'm using 3D Coat for a couple of months and there is something I can't find on any topic or tutorials : keeping sharp edges on a complex mesh. My workflow is : - sculpting in voxel all the parts of my mesh (let's say several steps from the stairs of an old temple) - merging them in voxel - finishing details in surface mode The issue is : when I'm merging the parts, all the edges are smoothed and lose their sharpness I was thinking about merging the parts once in surface mode, but the merging process is extremely long. I also tried Angulator Tool and Pinch Tool. Pinch Tool is working quite well but it's very time consuming when you have to produce so many assets for a project. Most of tutorials just say "increase dramatically voxel density before merging". Might work for a human size project but not for a whole building. Any idea ? :) Thank you in advance.
I have been using the clean clay tool with reduce/decimate/remesh to control triangle density in areas. Recently I have sharp edge that I'd like to keep the hard edge(I create with using flatten tool) but the current approach I use doesn't seem what settings I try, the triangles get reduced but it cannot seem to reduce keeping the hard edge shape(90 degree like a box).
Malo posted a topic in General 3DCoatHi at all As the topic says, i have problems to sculp sharp edges. I have tested some stuff, but i cant figure it out, how that does work. Lets take the basic cube. After some subdivision and smoothing, you get rounded edges. But how could i sculp that edges sharp? The best way as far as i see, is the cut off, but what should i do when i wont cut the surface because i would keep it? With the Pinch tool, i could create sharp edges, but they create some ugly artefacts near the corner, it is not a plane shape after the usage. Any help would be nice. Regards Malo