No offense to anyone here who has taken the time to create tutorials for us. They're generally very well done. However, am I the only one that feels like there is too much complexity in them to really get a basic grasp of how 3DC works internally?
I'm still struggling with how to get from room to room in this thing. I find various issues that are either bugs, or more likely...something I'm not doing correctly.
I would be more than happy to create tutorials myself, but I'm not the one to do this just yet. What I think would help is not to worry about making a complex mesh in these tutorials, but just to demonstrate the task or method or tool or functionality using something simple, like a box. I find that by the time we've gotten to the core of the tutorial, so much has been covered I'm lost in how we started or somewhere in between. I also find that because so much is covered, some seemingly insignificant detail gets left out that stops the whole process for someone who has never used this program before.
Another thing I think would help is to have a "Send to Paint Room," or "Send to UV Room" button, etc. I realize there is a workflow for this, but I look at the "Merge with..." options under the Retopo menu and there are 9 options, none of which make much sense to me. All I particularly care about is getting the high poly details projected to a low poly mesh or simply ensuring my mesh is quadified, so that I can paint it and get it into a game, or render engine of my choice.
I don't want to come across as complaining, as I really like this program a lot and very much appreciate the work that everyone has done here. I just think it shouldn't be taking this long to get to the core functions that I bought it for.