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Showing results for tags 'smart material preview'.
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So i started to learn 3d coat and i dont really know if this is intended or not so i started to try out smart materials and i noticed that the smart material preview has got a lot more details/quality than after i paint. Picture: The model that i want to retexture is a UV mapped - high poly model with 2048x2048 textures. I want to make 4k textures for the model basically. What should i do to get these crisp details for the final texture too? thanks in advance
Kauzito posted a topic in General 3DCoatHello everyone, I am new to Model Texturing using 3D Coat. I have created a rough concrete material using 3DCoat and I like how it previews in the Smart Material Preview panel. However, when I fill the whole model with the material, the material fills but in a big scale and looses the fine details as shown in the Smart Material Preview. When I try to reduce the scale of the material after filling, it comes nothing close to the Smart material preview. I have attached a Screen shot to elaborate this. What could I be doing wrong? Thanks in advance!
Hi there gang, I'm new to the forum but have been 3D Coat for about a year. I really like the program, I use it commercially for the game we are making. The new PBR features are pretty good, I am however struggling with a couple of things. 1. I can't find a way to close the damned 'Smart Material Preview' window. It causes a lag every time i try to move my point of view in the viewport, while it re-renders the view. I realise you can minimise it, but as soon as you get out the fill bucket it pops back up and lags the crap out of my comp. 2. I can't see any reflections on my smart metals at the moment. I just get a flat colour. It's as though the reflections are turned off in the options somewhere. I have attached an image two show problem (2) Please help! Thanks Guats