Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'smartmaterials'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 5 results

  1. Hey guys and gals, is there any source for quality textures( preferably seamless) or smart materials for texturing creatures, monsters, etc.? Something like skin, flesh and other creepy stuff. There is quite a lot of stuff for Substance Painter in spsm format, but nothing for 3dcoat. Maybe there is a way to extract textures from spsm package or export from Substance?
  2. From the album: CG SMART MATERIALS

    © cesarmgaspar

  3. Hi there, First of all, I am a complete starter in the creation of PBR smart materials. I know how to create basic ones, but after seeing the pre-made materials I saw some edge scattering, degree maps. The question is, are these the maps that require the curvature maps to be baked and if yes, how to create these maps. Thanks in advance.
  4. Hi there! I am a new-ish user to 3dcoat and a new user to the forum. I have been using 3Dcoat primarily for it's awesome smart materials. Suddenly today, I open up the program and all of the smart materials look "flatter". It's not from pressing 2, either. I tried pushing all of those and nothing reset. I thought "glossiness" or "metalness" at the top may have been accidentally adjusted, but I pushed them all up to 100 and nothing changed. If this were just one material, I would assume that it's a messed up map or something but it is ALL smart materials that have this current issue. Basically all manner of glossiness or reflection seems to be gone. I assume I must have fat-fingered a hotkey or something but now I have no idea how to get it back to making this program usable to me. The weird part is that I can open up older files and THOSE files seem to still have the shiny-glossy look that you see in the thumbnail. But as soon as you try to start applying new materials to the meshes, it's the flat looking stuff again. I'm totally at a loss as to what has happened. Any help would be GREATLY appreciated.
  5. I have some requests. Would like to know what do you think about them. Thanks in advance. 1. Procedural noises, specially for texturing Right now, there is no (complex) noise creator inside 3d-Coat, and only on sculpt room. That would be great for sculpting and texturing, but specially texturing. Why? Because, right now, Smart Materials are totally dependent of user textures. So, if you don't have an extensive library of noises and grunge maps, you can't create anything great with smart materials at all. 2. Non destructive smart materials Smart Materials are great, but would be greater if we have a way to make changes on the material without the need to re-apply them on the layers and objects, or even without have several intances of the same smart material while creating them and testing out. 3. Quick UV Editor toggle visibily button Having the texture UV editor window fixed may take away precious screen space while have to go trough menus and dock it again can be somewhat annoying. So would be great to have a button to display some viewports on Paint Room: one with the models only, one with the UV editor, one with both side by side. Exactly like Substance Painter actually. 4. Layer maks like Photoshop I heard that this feature is coming, but would be great to know more about it in order to give suggestions. 5. A real smoothing option for painting I'm painting right now some 8k textures. There is no way for blending colors in any way while painting. The smoothing (shift) does nothing at all, unfortunatelly. 6. Sculpt layers This is a non-brainer. Cinema 4D, Modo, and many other software uses. I may be wrong, but it seems that only 3D-Coat doesn't have a feature like this.
×
×
  • Create New...