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Showing results for tags 'smoothing groups'.
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Hi! When i import my LP mesh into surface mode to sculpt some details on it, after merging (after hitting "Apply" and choosing e.g. LiveClay tool) it becomes like this (on the right): Is there a way to keep the sharp smoothing groups? Or to preserve original smoothing groups?
Hi there I use 3DC in my UVing workflow and have an issue with exporting smoothing groups from 3DC. I do have them when exporting from Maya, but seem to lose them when re-exporting from 3D Coat. How do I make sure I include the smoothing groups when exporting to FBX from 3D Coat? Also: Is the switch to FBX Version 7.3 planned/on the horizon? Cheers, Michael PS: I'm on Version 4.0.18 (Cuda/DX64)